Well, here's yet another Sonic 2 level for you guys, the Casino Night Zone! Unlike the other sheets I did, I had to use a different color background to avoid mixing the colors a little. This zone was very fun to rip. Casino new jersey ave atlantic city 1955. Completely reworked this sheet.
Casino Night Zone Sprites Pokemon
- Each sprite have it's own ID, defined by the sprites table located at $1600C. This sprites table is a huge offset index that, for each ID (4 bytes for an ID), define the address where the program of the sprite is. Object description: Advices: Object ID. Casino Night zone: Star bumper: No: 44: 0: 0: Pinball flipper: No: 86: 0: Green weak.
- Casino Night Zone (Sunset and Night. ) Hill Top Zone (Sunrise and Morning.) Mystic Cave Zone (Light and Dark Portions.kind of like Sandopolis Zone Act 2.) Hidden Palace Zone (S2 Mobile Edition.) Oil Ocean Zone. (Act 1 being Polluted, and Act 2 being Clear) Metropolis Zone (Same as Last Time.) Sky Chase Zone. ( Act 2 being in a Thunderstorm.
- This bonus offer is Casino Night Zone Sprites subject to country restrictions. Always refer to Bonus Casino Night Zone Sprites Terms for more info. 18+, New Customers Only. Play Responsibly.
- Carnival Night Zone from Sonic 3 and Knuckles is now a stage in Rivals of Aether. Music: Carnival Night Zone Act 1 Casino Night Zone Carnival Night Zone Act 1 (Prototype) Carnival Night Zone Act 2 (Prototype) Credits: Carnival Night Zone Sprites Ripped By: SkyLights Sonic 3 Letter Sprites.
# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Casino Night Zone Sprites Pokemon
- Each sprite have it's own ID, defined by the sprites table located at $1600C. This sprites table is a huge offset index that, for each ID (4 bytes for an ID), define the address where the program of the sprite is. Object description: Advices: Object ID. Casino Night zone: Star bumper: No: 44: 0: 0: Pinball flipper: No: 86: 0: Green weak.
- Casino Night Zone (Sunset and Night. ) Hill Top Zone (Sunrise and Morning.) Mystic Cave Zone (Light and Dark Portions.kind of like Sandopolis Zone Act 2.) Hidden Palace Zone (S2 Mobile Edition.) Oil Ocean Zone. (Act 1 being Polluted, and Act 2 being Clear) Metropolis Zone (Same as Last Time.) Sky Chase Zone. ( Act 2 being in a Thunderstorm.
- This bonus offer is Casino Night Zone Sprites subject to country restrictions. Always refer to Bonus Casino Night Zone Sprites Terms for more info. 18+, New Customers Only. Play Responsibly.
- Carnival Night Zone from Sonic 3 and Knuckles is now a stage in Rivals of Aether. Music: Carnival Night Zone Act 1 Casino Night Zone Carnival Night Zone Act 1 (Prototype) Carnival Night Zone Act 2 (Prototype) Credits: Carnival Night Zone Sprites Ripped By: SkyLights Sonic 3 Letter Sprites.
# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_000_flipper_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_001_plgr_pull_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_002_plgr_shot2_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_002_plgr_shot_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_003_bumper_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_004_slingshot_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_005_spottarget_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_006_drptgt_hit_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_007_drptgt_up_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_008_drptgt_bonus_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_009_kickbk_wall_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_010_kickbk_lamp_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_011_gtuplp_up_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_012_lpgate_lamp_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_013_lpgate_bonus_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_014_bumper_up_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_015_bumper_elv_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_016_rlovr_bonus_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_017_rlovr_lamp_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_018_lgtway_start_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_019_chip_hit2_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_019_chip_hit_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_020_jmppnt_hit_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_021_dice_hit_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_022_brdg_move_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_023_jpot_ring2_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_023_jpot_ring_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_024_jpot_mdlget_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_025_slot_rot_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_026_slot_suc_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_027_slot_mis_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_028_slot_mdl_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_033_ball01_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_034_ball02b_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_034_ball02c_aif.wav
- cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_034_ball02_aif.wav
- cnz100/Synth_4500000_ambience_4600000_AMB_CNZ_4600_000_amb01b_aif.wav
- cnz100/Synth_4500000_ambience_4600000_AMB_CNZ_4600_000_amb01_aif.wav
Casino Night Zone Sprites
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